7DFPS Update
A couple days later and it’s starting to resemble an FPS of sorts.
I spent the weekend getting reacquainted with Blender and also decorating some cookies. I have some GIFs showcasing the new art assets, but the cookies have disappeared.
On Monday, I focused on the adding the barrel blaster. It’s currently a pew pew style weapon, but I’d like to change it so that it fires a laser beam instead of individual projectiles. I’d like it to feel like a firehose that pushes enemies back and I can kind of get that if I increase the firerate, but a laser might be better.
I added some enemies to aim at on Tuesday. For the movement of these eyeballs, I’m drawing alot from the swarming enemies in Devil Daggers. I also stubbed in some code so that the player dies if an eyeball touches them and the eyeballs will disappear if they take enough shots.
Today, I finally got around to some of the egg mechanics. After dying, players will now be put inside an egg. There’s still more egg work to be done. At the moment, players can’t crouch so I’ll need to add that before teamates can incubate the spawn eggs by crouching on top.
Players will see the outside of the egg that they’ll hatch from before it’s incubated.
There are also some additional sound effects, art assets, and visual effects that haven’t been added yet.
It’s allllmost ready for some online playtesting.